Boleh langsung Save halaman inj karena kami akan selalu Update setiap saat tentang kumpulan definisi dan concept of Games untuk lampiran skripsi bahasa Inggris lengkap dengan Referensi dan bibliography nya
Mubaslat (2012) One useful strategy to encourage learning a foreign language is using language games. When using games in the classroom, it is beneficial for teachers to have a complete understanding of the definitions of games, which usually are defined as a form of play concerning rules, competition, and an element of fun. Teachers should also consider the advantages of games: the ability to capture students' attention; lower students' stress; and give students the chance for real communication.
Senel and Akman (2016) Educational games are the games which are both designed for learning and entertainment. Games need to encourage “gameplay” or all the thinking, decision-making and actions that make a game fun or not. The optimal games may involve the learners intellectually, physically and emotionally. An educational game is one in which the game experience should have an impact on human beings’ senses, knowledge and skills. In short, it can be said that an educational game is a game which an educational content has been embedded.
Dunlap (2013) Games are effective tools for learning because they offer students a hypothetical environment in which they can explore alternative decisions without the risk of failure. Thought and action are combined into purposeful behavior to accomplish a goal. Playing games teaches us how to strategize, to consider alternatives, and to think flexibly. There are countless benefits to using games in the classroom. Games can:
- Help students to learn more about themselves
- Enable students to form close bonds with their classmates by creating a shared experience
- Foster a sense of community in the classroom where all students feel comfortable expressing ideas in a safe learning environment
- Energize students to become more active participants in the learning process