Concept of the Board Game
1. Definition of the Board Game
Based on Brown (2008: 8) the term board game can define any game that
can be played on a flat surface and is generally understood to imply the
presence of a physical board, a board game differs from a game in that the
board should play a crucial role.
According to Armstrong (2000: 7)
suggests board games as a teaching strategy that might suit students with
interpersonal intelligence because they provide an excellent setting for
interaction between students.In other words Linderoth (2011: 4) In cooperative
board games the main idea is that players shall collaborate in order to beat
the game system. Typically these games have rules for how the “board” progress
towards the conditions for losing the game. The players need to prevent the
“board” from reaching these
conditions while taking
actions towards the
winning conditions. In
some cooperative board games
players are given
different abilities that
they need to
utilize effectively in order
to win the
game. Often strategies
that make use
of the players’ variable abilities
are effective.
The addition fromTreher (2011: 3) Board
games are an important tool to provide hands-on and heads-on skill and
knowledge development for people of all ages on all subjects. Not only do
well-designed games create an engaging atmosphere, they also provide a
non-threatening, playful, yet competitive environment in which to focus on
content and reinforce and apply learning. Mistakes are useful and point out
what we need to learn. The board itself provides a visual metaphor to help
connect information. Game elements, discussions, and problem solving with
fellow team members about the content are vehicles for learning. Subtle
redundancy to reinforce learning and insure retention should be incorporated
into the game design. Good questions, problems to solve, and situations to
consider allow players to think through and apply what they learn.
2. Procedure of the Board Game
Based on Sigurðardóttir (2010: 18) this game and made it into a board game
where each square has a certain letter on it and every time a player lands on a
specific square the player sitting to his or her right has to draw a card with
that same letter on it, and read it out loud, asking him or her the question
written on the card.
Based
onMilczynski
(2011: 11) The board games are typically aligned by theme or mechanics. Themed
games tend to introduce contextual information and serve as an anchor for
future learning. These appear as though they would work beset as an
introductory game for a unit as they introduce vocabulary, ideas and concepts.
Mechanical games require players to apply their knowledge to determine the path
they will follow. For example, Pandemic is a game based on mechanics that
allows students to simulate a situation where they are members of the Centers
for Disease Control on a mission to save the world from an outbreak of deadly
diseases. Students must apply knowledge previously learned in class to
successfully complete their mission
The students do the games by
writing the right answers on their paper sheet. It will activate students’
writing skill. It will be the starting point for the students to activate their
micro-skills of writing, like producing graphemes and orthographic patterns of
English, producing writing at an efficient rate of speed to suit the purpose,
producing an acceptable core
of words and
using appropriate word
order patterns, using grammatical system
(e.g., tense, agreement,
pluralization, patterns, and
rules), expressing a particular
meaning in different
grammatical forms, and
using cohesive devices in written
discourse. This will be useful to
activate their sensitivity towards grammar.
3. The Design of Board Game
Sigurðardóttir (2010: 18) defines
sample of the role to playing board game from Player A throws the dice and
moves his piece. If he lands on a square with a letter on it then the player
sitting on his right hand draws a card with the same letter on and asks him the
question from that card. If the player is unable to answer the question
correctly then he has to go back to the square he came from, but if he answers
correctly he gets to stay on that square. Each player only gets to throw the
dice once during each round. Other squares in the game have directions on them,
such as “throw the dice again” or “wait here one round”, which need to be
followed in the event someone lands on them. To finish the game players have to
actually land on the finish square. Players are not allowed to pass the finish
square so in the event they throw the dice and the number that comes up exceeds
the number of squares until the finish then they will be forced to move
backwards. The player who is the first one to manage to land on the finish
square wins the game.
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