Concept and Definition of Mime Games
A Mime game
is one of the guessing games
besides guessing pictures, and guessing sentences. Guessing game
could be an
effective technique to
develop and reinforce
some concepts of grammar.
The most important
function of implementing
guessing games in
teaching is to
give practice in communication (Richard-Amato: 2003). One of the most
effective guessing games is Mime Game, where one child comes forward after the
teacher secretly gives him a word, phrase or
sentence and mimes
an activity and
his group or the whole
class try to
guess what he
really means (Pinter, 2006; Doff, 2000)
Pitcairn (2009: 2) defines Mime as a particular vocabulary set, such as food or action words, class guess. In addition Kerrigan (1999: 2) define mime as "Using your body to say
something," or "Non-verbal
communication." This broader
definition allows the students to understand that everyday gestures as well as
the body language of our feelings are a good starting point for understanding
the art form of mime.
In
doing a mime
game, learners feel
very excited, imaginative,
enjoyable and communicative when performing their task by
acting out, describing the structure learned. A Leaner feels excited because he
has to perform an activity related to the present material learned, that he
knows, but his friends do not. He has to
use his imaginative skill, because his
job is to describe an activity
by acting out
or miming an
activity without saying
a single word
to his friends
in a team
in a certain period of time that
has been agreed upon. More over they
enjoy doing acting out a role.
In playing
a mime game, learners communicate with
each other through acting.
As it is known that
communication has two
forms; verbal communication
and non-verbal communication. Verbal communication when learners can get the message across using
words, whereas in non-verbal
communication, learners can
only get the
message across using
body language which means
they use a
facial expression, body
movement and hand
gestures. In a
mime game, a learner has to communicate non-verbally.
McCarten (2007: 17) Non verbal means of clarifying meaning include:
providing an example situation , giving several example sentences, giving
synonyms, antonyms, or super ordinate terms and giving a full definition. Of
course, reliance on real objects, illustration, or demonstration, is limited.
It is one thing to mime a word or as a Pictionary word, but quite another to
physically represent the meaning of a word like intuition or become or
trustworthy. Also, words frequently come up incidentally, words for which the
teacher won't have visual aids or realia at hand. An alternative way of
conveying the meaning of a new word is simply to use words other words. This is
the principle behind dictionary definitions.
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