Definition
of Game in Teaching Concept
Mubaslat (2012: 4) One useful
strategy to encourage learning a foreign language is using language games. When
using games in the classroom, it is beneficial for teachers to have a complete
understanding of the definitions of games, which usually are defined as a form
of play concerning rules, competition, and an element of fun. Teachers should
also consider the advantages of games: the ability to capture students'
attention; lower students' stress; and give students the chance for real
communication.
Senel and Akman (2016: 15) Educational games
are the games
which are both
designed for learning
and entertainment. Games need to encourage “gameplay” or all the
thinking, decision-making and actions that make a game fun or not. The optimal games
may involve the
learners intellectually, physically
and emotionally. An educational game
is one in
which the game
experience should have
an impact on
human beings’ senses, knowledge and skills. In short, it can be said that
an educational game is a game which an
educational content has been embedded.
Dunlap (2013: 3) Games are
effective tools for
learning because they
offer students a
hypothetical environment in which
they can explore
alternative decisions without
the risk of
failure. Thought and
action are combined into
purposeful behavior to accomplish a goal. Playing games teaches us how to
strategize, to consider alternatives,
and to think
flexibly.” There are
countless benefits to
using games in the
classroom. Games can:
a. Help
students to learn more about themselves
b. Enable
students to form close bonds with their classmates by creating a shared
experience
c. Foster
a sense of community in the classroom where all students feel comfortable
expressing ideas in a safe learning environment
d. Energize
students to become more active participants in the learning process